If you’ve been playing for a while in the fifth Teamfight Tactics set, you’ve probably encountered an Abomination team composition. What’s worse is that if you were taken by surprise by this comp, chances are they will beat your build. Thankfully, if you’re looking for an Abomination build for TFT, we’ve got you covered.
Table of Contents
How the Abomination Comp Works
The Abomination team composition makes full use of The Monstrosity (Sion from the main game), which rises from its grave and charges at enemies when two allied champions have died. The Monstrosity receives bonus health and attack damage depending on allied Abomination units’ star levels. In addition, The Monstrosity also receives a random copy of an item from each of the three Abomination units nearest to the grave when combat starts.
As mentioned previously, when the Abomination rises from its grave (which is always located at the left-most hex on the board), it charges at enemies, knocking up enemies and dealing damage. It stops charging after hitting two targets. In addition to the spell he casts when summoned, he also has another spell— Enrage. When Enraged, The Monstrosity is unstoppable for four seconds, gains bonus attack speed, and its basic attacks heal for 60% of the damage dealt.
Abomination team compositions are quite similar to the Mech-Pilot and Cultist compositions from past sets. They make use of an immensely tanky additional unit that can turn the tide of the battle. Given that it charges after two allies have died, the chances are high that The Monstrosity would simply charge into the enemy backline and obliterate the carries. As The Monstrosity gains a copy of the items of Abomination units, it means that you technically get two of the same item for the price of one. With the right items given over to The Monstrosity, it will be almost impossible to kill, ensuring victory for most rounds.
Some Abomination compositions that are worth trying out
Expensive Variation
I will talk about 3 variations of the Abomination build, and how they could work in the game.
The first one has 1 Caretaker, 1 Cruel, 1 Inanimate, 1 Victorious, 3 Revenant, 3 Abomination, 2 Brawler, 2 Invoker, 2 Mystic, and 2 Renewer. Quite a lot. Here are the required champions: Brand, Nunu & Willump, Fiddlesticks, Ivern, Garen, Gwen, Heimerdinger, Volibear, and Teemo.
This composition is a bit more on the expensive side, so make sure to rush to level 8 or level 9 to be able to have the chance to get some of those elusive 5-cost units (and of course, Teemo). The characters in this composition are a bit difficult to deal with due to the 2-Mystic trait, which grants all allies magic resist. Brawlers have more health, the Revenants revive with 30% health, Gwen’s Inanimate Trait grants damage reduction to those in her Mist, the Renewers restore health or mana per second, Heimerdinger comes with an extra unit, a Baby Dragon, Ivern summons Daisy, and if you do manage to kill 2 units, The Monstrosity arrives.
Alternative Abomination Variation
The second variation of this composition trades your Garen with a Kalista, meaning that instead of getting the Victorious trait, you instead get 4 Abomination. This means that The Monstrosity gets more health and attack damage. In addition to these units being hard to deal with, Kalista being a 1-cost unit makes it easier to get her to 2 stars, or even 3 stars. If a Kalista could give a copy of Runaan’s Hurricane or a Guinsoo’s Rageblade into The Monstrosity, it would be so much more powerful in an extended round.
The last variation trades the Garen or the Kalista for a Lulu, which means that you get a 2 Hellion trait, and a 3 Mystic trait. The Hellion bonus is a bit negligible as it only grants and a 5% attack speed bonus to hellion units, and a one less star copy would jump out of the portal to fight when a Hellion unit dies, and in this case, you only have two so, for the most part, it might just help you have more units on the board at any given time. The bigger bonus here is what is gained from having 3 Mystic units— the 2 Mystic trait only gives an additional 40 magic resist, while the 3 Mystic trait gives all of your units 80 magic resist. Bursting your units will become much harder.
The Abomination Emblem
The Abomination Emblem is an item that enables a unit to also be an Abomination unit, enabling access to the possible 5 Abomination trait, where The Monstrosity has 1900 health and 90 attack damage. While this does look very enticing, the bad news is that this item is Elusive, meaning that it cannot be crafted. It is only obtainable through the Tome of Traits, Armories, or Carousels. While this can strengthen your composition by a lot, depending on getting one to win a game is not advisable as the chances of actually getting one are not that high.
Be careful of the following when building Abomination compositions
As already highlighted, a lot of the units on the recommended compositions are 4-cost or higher. This means that you have to be very careful with your economy. This means that you may need to either be extremely with the first few rounds, or you may have to sacrifice some of your health to survive into the later stages of the game.
Be careful of enemies wearing Sunfire Cape or Morellonomicon, as they have the ability to reduce healing, and to slowly burn your units with bigger health numbers, like The Monstrosity.
Assassins may also be a problem as their abilities can critically strike, they have additional critical strike chance, and additional critical strike damage. This means that assassins even the 3-Mystic bonus may not be as effective against them, because their spells will deal more damage even after damage calculation.
Final Thoughts
Building an Abomination team composition can be rewarding. However, you must stay mindful of what all the other players are doing. Abomination comps are extremely common in TFT, so be wary. If you don’t get the needed units in time, be prepared to pivot into other compositions.