The Dartling Gunner is a Military-class tower introduced in the BTD6 22.0 update. Identical to the Monkey Sub in BTD5 and the Beekeeper in BTD4, the Dartling Gunner is unlocked by achieving over 500,000 individual pops (not damage) on any map and not by level.
The difficulty level is irrelevant, but the videogame suggests Hard, Medium, or Freeplay Mode. However, the player needs to achieve Level 20 before pops may be tallied.
A basic, the Dartling Gunner fires darts every 0.2s, or five shots per second, but only deals one pierce every shot. By default, each shot’s angle of projectile variation is 20 degrees or 10 degrees per side. It can rotate 180 degrees in two seconds.
The Dartling Gunner can get upgrades that dramatically improve its performance as a rapid-firing, aimable tower, such as the ability to fire laser beams, Bloontonium missiles, and multilayered buckshot-firing turrets. Unless upgraded to Buckshot, each dart has a practically limitless lifespan.
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Table of Contents
What is the Best Dartling Gunner Path in BTD6?
According to me the best dartling gunner path in BTD6 is the “M.A.D.” The most amazing aspect of the M.A.D. Dartling Gunner is that each arm can fire a missile every 0.4 seconds. So, let us discuss more the various Dartling Gunner Path in BTD6:
1. RAY OF DOOM
- Price: $68,000
- Path: 1
- Tier: 5
If you’re looking for a bloon destroyer that deals huge damage without lags, you should choose Ray of Doom. For this reason, if you have a lot of money, Ray of Doom should be your primary choice for DPS while utilizing the least amount of gadget energy possible.
BTD6 should introduce support against DDTs due to its current weakness. Due to the Ray of Doom’s insanely high piercing and the fact that it can eliminate super ceramics in less than a second, you don’t even have to worry about super ceramics crowding your fortifications.
Even though it’s prohibitively pricey on CHIMPS, players can get by just fine with it on most other maps by maximizing the Plasma Accelerator and focusing on defense in general.
A substantial amount of micromanagement and income budgeting is required between Rounds 87 and 90 to purchase the Ray of Doom. It is a dominant force against weaker Super Ceramics, accounting for location, but it will require backup against DDTs (e.g., Icicle Impale, Spike Storms) to manage rounds where they arise.
Cross pathing a Ray of Doom Dartling Gunner with Path 2 is the best option for players, as doing so will increase the Tower’s assault speed by 33% and allow it to detect camouflage. Unfortunately, Path 3 upgrades are of no help to players because they only increase the tower’s rotation speed and penetration, neither of which are necessary for a tower with a high level of piercing.
2. M.A.D.
- Price: $51,000
- Path: 2
- Tier: 5
Bloons of the MOAB class are no match for the M.A.D. One hit can destroy DDTs and MOABS. It can even destroy BADs quickly with a single hit to MOAB-class bloons.
However, its slow attacking speed is significantly less effective against common bloons, even when its primary attacks are not as much quicker than Hydra Rocket Pods against all bloons other than MOAB-class bloon.
Use other monkeys towers like Ray of Doom, Prince of Darkness, The Bloon Solver, and The Biggest One as counters to Super Ceramics or anything else that doesn’t have excellent MOAB-Class damage in a real game. The Biggest One (a mortar monkey tower) is currently meta for super ceramics.
With its high MOAB-class damage and lack of a special ability, the M.A.D. is an excellent choice for those who have a lot of money and want to speed up their Insta Round 100 Reward runs. It is possible to improve the M.A.D. by following either of the two upgrade paths, but in most cases, it is preferable to choose Path 1.
The Dartling Gunner will inflict more damage to bloons with Path 1, and the M.A.D. will also be able to deal more focused damage, but this is not necessary for the M.A.D., as previously stated.
It’s possible to cope with clumped MOAB-class bloons a little better with Path 3’s increased piercing, but this comes at the cost of inflicting less damage.
3. BLOON EXCLUSION ZONE
- Price: $49,300
- Path: 3
- Tier: 5
Due to its high projectile count and great damage, Bloon Exclusion Zone is a potent tool for dealing with large groups of bloons and individual bloons.
To make Bloon Exclusion Zone useful in an actual game, it doesn’t need support, but for the best results, BTD6 should considerably boost support for high-projectile towers. Because it fires many bullets per shot, Alchemist boosts like Stronger Stimulant and Pat Fusty are especially beneficial to this weapon.
Players are advised to choose Path 2 when crossing a Bloon Exclusion Zone Dartling Gunner, as this increases the assault speed of the Tower and so allows the tower to deal more damage to bloons.
Bloon Exclusion Zone Dartling Gunners should be placed near the front of the map so that they may cause maximum damage to bloons before they begin leaking, according to the experts. Bloons will be unable to overrun the map’s exit if players act quickly.
Conclusion
This concludes the article. Here is a recap of what we’ve talked about:
- Path 1 Dartling Gunner has the highest penetration and can inflict massive damage to all sorts of bloons.
- Always utilize a Path 2 Dartling Gunner due to its Strength. It is BTD6’s best dartling gunner. However, it is expensive.
- Path 3 Dartling Gunner does not do much damage and is mostly used to remove groups of bloons, which a large number of other towers may accomplish.
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