Starfield: Best Ship Weapons
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Starfield: Best Ship Weapons

Starfield is a unique game that features the most complete space exploration experience ever. When you are done with the activities on one planet, you can hop on your starship and travel to others. However, the distance between these planets is realistic, so you must get the best ship for a safe journey. During your voyages, you will encounter countless dogfights with other ships. Therefore, it is crucial to install some of the best ship weapons that you can buy.

While the ship customization options are huge, you can only choose a limited number of modules for your ship. For instance, there are over 109 ship weapons available in the game. However, you can only install three of them, each from a different category. Therefore, this article provides the best ship weapons to install on your starship.

What are Ship Weapons in Starfield?

Ship Weapons in Starfield

As the name suggests, ship weapons in Starfield are modules that deal damage to different parts of enemy ships. Some weapons are excellent for damaging the ship’s hull and shields, while others are crucial to decapitate them. In other words, you can take down enemy ships in many ways, depending on your strategies.

However, you must choose the weapons that complement your build plans. You can select the ship weapon modules from the following categories:

  • Cannons: These short-ranged weapons shoot ballistics that damage the ship’s hull armor. They have a high fire rate but are ineffective against shields.
  • Gauss/Railguns: These guns are like semi-automatic cannons but with increased accuracy and range. So, you can use them to damage the ship’s hull, but they are slightly on the expensive side.
  • Lasers: Lasers have a higher range than cannons and Railguns. However, they are only useful for damaging the ship’s shield.
  • Missiles: Missiles and Missile Launchers are ballistic weapons that shoot on impact. They have a high range and a low fire rate. However, you can target enemy ship’s specific systems like weapons and engines with them.
  • Particle Beams: Particle Beams are hybrid weapons with long-range and medium damage. These weapon systems damage both the ship’s shield and hull simultaneously.
  • Suppressors: Suppressors are Electromagnetic (EM) weapons that don’t have any damage output. However, they can temporarily deactivate the ship so that you can steal the ship or destroy it with other weapons.
  • Turrets: Turrets are fully automatic weapons that shoot at other ships in your path. They have low accuracy and high fire rate but are consistent in their attacks. The only drawback is that you don’t have any control over them.

The Best Ship Weapons in Starfield:

There are about 109 different weapon modules, and you can only add 3 of them to your ship. Furthermore, you must also consider your Reactor Power, crew capacity, and ship build before choosing the best ship weapons.

So, here are the top weapon picks from each category to install in your ship:

CE-19 Missile Launcher: Best Weapons in Missile Launcher

CE-19 Missile Launcher: Best Weapons in Missile Launcher

Specifications:

  • Hull Damage: 77
  • Shield Damage: 77
  • Crew: 0.5
  • Reactor Class: A
  • Fire Rate: 1
  • Range: 4,000

CE-19 is perhaps the most overpowered missile launcher in this tier. This Class-A launcher fires one guided missile per shot. Despite the lower fire rate, getting even a single shot in place will tear down your enemy’s shield and hull armor.

With a targeted system, the missile will surely hit the engines, shields, and everything in its path. Furthermore, you don’t need a high-end ship to install this module. However, you must get the Rank 3 Starship Design before you can install this bad boy. In short, this missile system alone is powerful enough to shred any hull and shield into pieces.

Disruptor 3330 Helion Beam: Best Ship Particle Beam

Specifications:

  • Hull Damage: 30
  • Shield Damage: 30
  • Crew: 0.5
  • Reactor Class: B
  • Fire Rate: 2.5
  • Range: 3,500

You can’t go wrong with any particle beam cannon. For the most part, you will install at least one of these weapons in your ship. So, why not get the perfectly balanced one? The Disruptor 3330 is the solution to all your dogfight problems.

Unlike the 3330A model, the 3330 is a manually controlled beam system. It shoots powerful beams that damage both the hull and shield of other ships at the same time. Furthermore, the damage is far greater than other weapon systems, so starting your attacks with the Disruptor 3330 system would be best. Trust me, you are going to love how all Spacers start to fear you.

Scorch-P 60MW Pulse Laser: Best Weapons in Lasers

Scorch-P 60MW Pulse Laser: Best Weapons in Lasers

Specifications:

  • Hull Damage: 10
  • Shield Damage: 32
  • Crew: 0.5
  • Reactor Class: B
  • Fire Rate: 2.5
  • Range: 1,250

Now comes the infamous Star Wars style weapon system that most of you have been waiting for. This Laser Pulse is far stronger than any of those Class-A ones that you found in New Atlantis. So, if you are looking to upgrade your early game ship, this is perhaps the best thing ever.

Scorch-P 60MW Pulse Laser is an improved version of the base 60MW variant. What makes this thing unique is its ability to damage the hull along with the shield. So, it’s like a downgraded version of any Particle Beam Cannon but with a laser’s price tag.  

KE-42 Cannon: Best Weapons in Cannons

KE-42 Cannon

Specifications:

  • Hull Damage: 31
  • Shield Damage: 9
  • Crew: 0.5
  • Reactor Class: B
  • Fire Rate: 2.5
  • Range: 1,250

KE-42 Cannon is an over-the-top best cannon that you can acquire for your B-Tier ship. Though it lacks the best traits of its counterparts, it still remains the perfect companion for the Scorch-P 60MW Pulse Laser. In short, if you are aiming for a hybrid ship build, you should get both of these ship weapons.

KE-42 is a manual cannon that fires 2.5 shots per round, making it useful as your primary attack weapon. The 31-hull damage is quite useful once you breach the enemy ship’s shield. Lastly, the 1,250-meter range allows you to attack while maintaining your distance from other ships.

EMP-200 Suppressor: Best Suppressor

Specifications:

  • Hull Damage: 36
  • Shield Damage: 5
  • EM Damage: 42
  • Crew: 0.5
  • Reactor Class: A
  • Fire Rate: 1.5
  • Range: 800

EMP-200 Suppressor surpasses most of its counterparts in many ways. In some cases, it is a bit too overpowered for a Class-A weapon system. So, if all you need is a decapitating system for your ship, look no further!

The EMP-200 Suppressor is a unique weapon system that not only temporarily disables all ships but also deals plentiful damage in the process. The only drawback is that it doesn’t have a long-range compared to other options. However, once you get close enough, you will see the wonders that this bad boy can do.

Conclusion:

Space exploration and dogfights with other ships is an important element of the Starfield gameplay experience. So, naturally, you would want the best ships and weapons to support your intergalactic adventures. However, there are about 109 options, and you can only have 3 of them. Therefore, this article provides the top ship weapons from each category so that you can easily choose the perfect ones.