Best Sacrifices for Sun Temple BTD6 - Nerd Lodge
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Best Sacrifices for Sun Temple BTD6

You can upgrade the Super Monkey’s Path 1 in Bloons to Sun Temple in BTD6 at Tier 4. It fires hypersonic bursts of energy with a +30% range to the temple itself, popping 5 layers with each strike and penetrating 20. It functions similarly to the Monkey God Temple in Bloons TD 5, except the sacrifice rules differ. 

The Sun Temple in BTD6 accepts only the three most expensive categories of sacrifices, as opposed to the standard arrangement of four distinct tower types plus a single miscellaneous towers category for each of the four sacrifice categories.

In this article, we will be discussing all the Sun Temple, and we will also guide you about what the best sacrifices for sun temple BTD6 are.

The Appearance of the Sun Temple

When upgraded to Sun Temple in BTD6 status, the Sun Avatar looks like a two-tiered, yellow porcelain temple with a bigger lower level. The Sun Temple’s front is nearly identical to the Sun Avatar because it was built out of material rather than living stone.

When the two paths converge, the Super Range’s red carpet (representing the range’s cape change) and the Epic Range’s yellow metal bands (representing the range’s own metal bands) are laid before the temple.

Because the top path crosses the bottom path, the Sun Temple now has a series of bright yellow stripes running in a vertical pattern. The quantity of these is proportional to the membership level.

By depicting the Sun Temple with glowing orbs for eyes, the new image emphasizes the tower’s might and the “Sun” theme. The upgraded icon features a streamlined rendition of the Sun Temple.

What Are the Best Sacrifices for Sun Temple in BTD6?

The Sun Temple in BTD6 can access new levels of power and methods of attack by making sacrifices of a specified amount of money on a specific category. 

The following is a breakdown of the sums and bonuses. Three of the four types of towers can contribute to a temple’s growth at peak level, but doing so will cost more than $50,000. 

The temple will not benefit from the placement of the class that spent the least money if all four groups are present near the building. All towers within the Super Monkey’s current range that have their centers within the sacrifice zone must be destroyed. 

It is not acceptable to risk the lives of Heroes, Paragons, Cave Monkeys, or Powers that you can place. There are different tiers of sacrifices for the Temple. Let’s discuss them.

Class#1: Primary Class

Tier#1: Range $301-$1000

  • Increases +5 pierce to the Main Attack

Tier#2: Range $1001-$2000

  • Increases +5 pierce to the Main Attack
  • Increases +1 Damage to the Main Attack
  • Every 2 Sec Shoots 8 Golden Blasts, which deal 15 damage each with 10 pierces.

Tier#3: Range $2001-$4000

  • Increases +5 pierce to the Main Attack
  • Main Attack gets increased by 11%
  • Main Attack Damage increases by 1
  • Every 2 Sec Shoots 8 Golden Blasts, which deal 15 damage each with 10 pierces.

Tier#4: Range $4001-$7500

  • Increases +5 pierce to the Main Attack
  • Main Attack gets increased by 25%
  • Main Attack Damage increases by 1
  • Every 1.5 Sec Shoots 8 Golden Blasts, which deal 25 damage each with 20 pierces.

Tier#5: Range $7501-$10,000

  • Increases +5 pierce to the Main Attack
  • Main Attack gets increased by 25%
  • Main Attack Damage increases by 2
  • Every 1.5 Sec Shoots 8 Golden Blasts, which deal 25 damage each with 20 pierces.

Tier#6: Range $10,001-$15,000

  • Increases +10 pierce to the Main Attack
  • Main Attack gets increased by 43%
  • Main Attack Damage increases by 2
  • Every 1.5 Sec Shoots 8 Golden Blasts, which deal 25 damage each with 20 pierces.
  • Shoots Golden Glave that deals 10 damage every 1.5s with 50 pierce.

Tier#7: Range $15,001-$25,000

  • Increases +15 pierce to the Main Attack
  • Main Attack gets increased by 43%
  • Main Attack Damage increases by 3
  • Every 1.5 Sec Shoots 8 Golden Blasts, which deal 25 damage each with 20 pierces.
  • Shoots Golden Glave that deals 10 damage every 1.5s with 50 pierce.

Tier#8: Range $25,001-$50,000

  • Increases +20 pierce to the Main Attack
  • Main Attack gets increased by 43%
  • Main Attack Damage increases by 4
  • Every 1.5 Sec Shoots 8 Golden Blasts, which deal 25 damage each with 20 pierces.
  • Shoots Golden Glave that deals 20 damage every 0.8s with 50 pierce.

Tier#9: Range $50,000

  • Increases +20 pierce to the Main Attack
  • Main Attack gets increased by 67%
  • Main Attack Damage increases by 5
  • Every 1.5 Sec Shoots 8 Golden Blasts, which deal 25 damage each with 20 pierces.
  • Shoots Golden Glave that deals 30 damage every 0.5s with 50 pierce.

Class#2: Military Class

Tier#1: Range $301-$1000

  • Increases Projectile Size by 15%
  • Projectile Speed Increases by 15%

Tier#2: Range $1001-$2000

  • Increases Projectile Size by 15%
  • Projectile Speed Increases by 15%
  • Increases 5 pierce to all attacks

Tier#3: Range $2001-$4000

  • Increases Projectile Size by 15%
  • Projectile Speed Increases by 15%
  • Increases 5 pierce to all attacks
  • Every 3 seconds, it shoots a golden missile with infinite range and can deal 75 damage to almost 50 bloons.

Tier#4: Range $4001-$7500

  • Increases Projectile Size by 15%
  • Projectile Speed Increases by 15%
  • Increases 5 pierce to all attacks
  • Every 3 seconds, it shoots a golden missile with infinite range and can deal 75 damage to almost 50 bloons.
  • Gets a Golden Spectre that shoots bombs and darts every 0.15 seconds. Bombs have 30 pierce and deal 6 damage. Whereas darts have 10 pierce and deal 10 damage.

Tier#5: Range $7501-$10,000

  • Increases Projectile Size by 15%
  • Projectile Speed Increases by 15%
  • Increases 10 pierce to all attacks
  • Every 1.5 seconds, it shoots a golden missile with infinite range and can deal 75 damage to almost 50 bloons.
  • Gets a Golden Spectre that shoots bombs and darts every 0.15 seconds. Bombs have 30 pierce and deal 6 damage. Whereas darts have 10 pierce and deal 10 damage.

Tier#6: Range $10,001-$15,000

  • Increases Projectile Size by 30%
  • Projectile Speed Increases by 30%
  • Increases 10 pierce to all attacks
  • Every 1.5 seconds, it shoots a golden missile with infinite range and can deal 75 damage to almost 50 bloons.
  • Gets a Golden Spectre that shoots bombs and darts every 0.15 seconds. Bombs have 30 pierce and deal 6 damage. Whereas darts have 10 pierce and deal 10 damage.

Tier#7: Range $15,001-$25,000

  • Increases Projectile Size by 30%
  • Projectile Speed Increases by 30%
  • Increases 15 pierce to all attacks
  • Every 1.0 seconds, it shoots a golden missile with infinite range and can deal 75 damage to almost 50 bloons.
  • Gets a Golden Spectre that shoots bombs and darts every 0.15 seconds. Bombs have 30 pierce and deal 6 damage. Whereas darts have 10 pierce and deal 10 damage.

Tier#8: Range $25,001-$50,000

  • Increases Projectile Size by 45%
  • Projectile Speed Increases by 45%
  • Increases 15 pierce to all attacks
  • Every 1.0 seconds, it shoots a golden missile with infinite range and can deal 75 damage to almost 50 bloons.
  • Gets a Golden Spectre that shoots bombs and darts every 0.15 seconds. Bombs have 30 pierce and deal 6 damage. Whereas darts have 10 pierce and deal 10 damage.

Tier#9: Range $50,000

  • Increases Projectile Size by 45%
  • Projectile Speed Increases by 45%
  • Increases 15 pierce to all attacks
  • Every 1.0 seconds, it shoots a golden missile with infinite range and can deal 75 damage to almost 50 bloons.
  • Gets a Golden Spectre that shoots bombs and darts every 0.15 seconds. Bombs have 30 pierce and deal 10 damage. Whereas darts have 10 pierce and deal 15 damage.

Class#3: Magic Class

Tier#1: Range $301-$1000

  • N/A

Tier#2: Range $1001-$2000

  • Every 4 Seconds Shoots 4 Homing Magic Shots. These Shots have 7 pierce and deal 20 damage.

Tier#3: Range $2001-$4000

  • Every 4 Seconds Shoots 4 Homing Magic Shots. These Shots have 7 pierce and deal 20 damage.
  • Increased 10% chance with its Main Attack to Distract Bloons.

Tier#4: Range $4001-$7500

  • Every 2 Seconds Shoots 4 Homing Magic Shots. These Shots have 7 pierce and deal 30 damage.
  • Increased 10% chance with its Main Attack to Distract Bloons.

Tier#5: Range $7501-$10,000

  • Every 2 Seconds Shoots 4 Homing Magic Shots. These Shots have 7 pierce and deal 30 damage.
  • Increased 10% chance with its Main Attack to Distract Bloons.
  • Every 5 Seconds Gains a Pulse Attack. This Pulse Attack affects almost 500 Bloons and can knockback Bloons up to the tier of Ceramics.

Tier#6: Range $10,001-$15,000

  • Every 2 Seconds Shoots 4 Homing Magic Shots. These Shots have 7 pierce and deal 30 damage.
  • Increased 20% chance with its Main Attack to Distract Bloons.
  • Every 5 Seconds Gains a Pulse Attack. This Pulse Attack affects almost 500 Bloons and can knockback Bloons up to the tier of Ceramics.

Tier#7: Range $15,001-$25,000

  • Every 2 Seconds Shoots 4 Homing Magic Shots. These Shots have 7 pierce and deal 30 damage.
  • Increased 20% chance with its Main Attack to Distract Bloons.
  • Every 5 Seconds Gains a Pulse Attack. This Pulse Attack affects almost 500 Bloons and can knockback Bloons up to the tier of MOABs.

Tier#8: Range $25,001-$50,000

  • Every 2 Seconds Shoots 6 Homing Magic Shots. These Shots have 7 pierce and deal 35 damage.
  • Increased 20% chance with its Main Attack to Distract Bloons.
  • Every 5 Seconds Gains a Pulse Attack. This Pulse Attack affects almost 500 Bloons and can knockback Bloons up to the tier of MOABs.

Tier#9: Range $50,000

  • Every 2 Seconds Shoots 6 Homing Magic Shots. These Shots have 7 pierce and deal 35 damage.
  • Increased 20% chance with its Main Attack to Distract Bloons.
  • Every 5 Seconds Gains a Pulse Attack. This Pulse Attack affects almost 500 Bloons and can knockback Bloons up to the tier of MOABs.
  • Every 30 Seconds, it Spawns a Mini Sun Avatar that can deal 4 damage per shot and does not have any footprints. The mini Sun Avatars have a lifespan of 65 Seconds, and at a time maximum of 3 mini Sun Avatars can appear on the map. 

Class#4: Support Class

Tier#1: Range $301-$1000

  • Increase 5 Range to Base Temple

Tier#2: Range $1001-$2000

  • Increase 5 Range to Base Temple
  • Discount of 10% on Upgrades and Cost All Towers in Range

Tier#3: Range $2001-$4000

  • Increase 5 Range to Base Temple
  • Discount of 10% on Upgrades and Cost All Towers in Range
  • Speed Bonus of 10% on All Towers in Range
  • At the End of Each Round, You’ll get $500

Tier#4: Range $4001-$7500

  • Increase 5 Range to Base Temple
  • Discount of 10% on Upgrades and Cost All Towers in Range
  • Speed Bonus of 10% on All Towers in Range
  • At the End of Each Round, You’ll get $500
  • You’ll get +50% cash from all the Bloons Popped in the Range of Temple.

Tier#5: Range $7501-$10,000

  • Increase 5 Range to Base Temple
  • Discount of 10% on Upgrades and Cost All Towers in Range
  • Speed Bonus of 10% on All Towers in Range
  • At the End of Each Round, You’ll get $1500
  • You’ll get +50% cash from all the Bloons Popped in the Range of Temple.

Tier#6: Range $10,001-$15,000

  • Increase 5 Range to Base Temple
  • Discount of 10% on Upgrades and Cost All Towers in Range
  • Speed Bonus of 10%, +3 Pierce, and 20% Range on All Towers in Range
  • At the End of Each Round, You’ll get $2000
  • You’ll get +50% cash from all the Bloons Popped in the Range of Temple.

Tier#7: Range $15,001-$25,000

  • Increase 5 Range to Base Temple
  • Discount of 20% on Upgrades and Cost All Towers in Range
  • Speed Bonus of 10%, +3 Pierce, +1 Damage, and 20% Range on All Towers in Range
  • At the End of Each Round, You’ll get $2000
  • You’ll get +50% cash from all the Bloons Popped in the Range of Temple.

Tier#8: Range $25,001-$50,000

  • Increase 5 Range to Base Temple
  • Discount of 20% on Upgrades and Cost All Towers in Range
  • Speed Bonus of 20%, +3 Pierce, +1 Damage, and 20% Range on All Towers in Range
  • At the End of Each Round, You’ll get $5000
  • You’ll get +50% cash from all the Bloons Popped in the Range of Temple.

Tier#9: Range $50,000

  • Increase 5 Range to Base Temple
  • Discount of 20% on Upgrades and Cost All Towers in Range
  • Speed Bonus of 20%, +3 Pierce, +2 Damage, and 20% Range on All Towers in Range
  • At the End of Each Round, You’ll get $5000
  • You’ll get +50% cash from all the Bloons Popped in the Range of Temple.

What do you get from the Fully Maxed Sacrifices for Sun Temple?

Class#1: Primary

  • Increased 20 Pierce on Main Attack
  • Main Attacks Speed Increases by 67%
  • Main Attack Damage Increases by 5
  • Every 1.5s Shoots 8 Golden Blades that have 20 pierce each and give 25 damage.
  • Shoots 8 golden blades every 1.5s that deal 25 damage each with 20 pierce.
  • Shoots a golden glaive every 0.5s that deals 30 damage with 50 pierce.

Class#2: Military

  • Increases Projectile Size by 45%
  • Projectile Speed Increases by 45%
  • Increases 15 pierce to all attacks
  • Every 1.0 seconds, it shoots a golden missile with infinite range and can deal 75 damage to almost 50 bloons.
  • Gets a Golden Spectre that shoots bombs and darts every 0.15 seconds. Bombs have 30 pierce and deal 10 damage. Whereas darts have 10 pierce and deal 15 damage.

Class#3: Magic

  • Every 2 Seconds Shoots 6 Homing Magic Shots. These Shots have 7 pierce and deal 35 damage.
  • Increased 20% chance with its Main Attack to Distract Bloons.
  • Every 5 Seconds Gains a Pulse Attack. This Pulse Attack affects almost 500 Bloons and can knockback Bloons up to the tier of MOABs.
  • Every 30 Seconds, it Spawns a Mini Sun Avatar that can deal 4 damage per shot, and it does not have any footprints. The mini Sun Avatars have a lifespan of 65 Seconds, and at a time maximum of 3 mini Sun Avatars can appear on the map. 

Class#4: Support

  • Increase 5 Range to Base Temple
  • Discount of 20% on Upgrades and Cost All Towers in Range
  • Speed Bonus of 20%, +3 Pierce, +2 Damage, and 20% Range on All Towers in Range
  • At the End of Each Round, You’ll get $5000
  • You’ll get +50% cash from all the Bloons Popped in the Range of Temple.

Conclusion

Here we end our article. Here’s a summary of what we have discussed:

  • The Sun Temple in BTD6 is a formidable structure. Typically unobtainable until late in the game, it serves as a reliable late-game tower that assists the main tower, which is nearly invariably the True Sun God or Vengeful True Sun God. 
  • There are different classes of sacrifices for Sun Temple. The Classes have further nine tiers, each having its own amazing benefits. 
  • The Max Class Sacrifices are the best thing you can get by Sun Temple in BTD6.

Here we conclude our article. For more informative articles, Stay Tuned!