Best Spike Factory Path in BTD6 - Nerd Lodge
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Best Spike Factory Path in BTD6

An emblem representing a circle with three tacks is on the Spike Factory’s exterior. From their perspective, the player’s steam channel is placed on the right side. The Spike Factory path in BTD6 continues to churn out five-spike clusters at a pace of one every 1.75 seconds, as in previous editions. 

The Spike Factory is one of the few towers retaining both upgrade lines from Bloons TD 5 and Bloons TD 6. There is a preset 50-second or one-round duration for spikes, whichever occurs first. With most Path 3 enhancements, spikes can persist longer or be used for more rounds.

The primary goal of Path 1 is to build more powerful spike mounds. The number of spikes in each pile rises from 5 to 10 as stacks become larger. White Hot Spikes permit the popping of any bloon kind, including Lead and Frozen, boosting the power of the spikes. 

Even more, the damage is dealt to all bloon types, and piercing is significantly increased, notably against Ceramic and Fortified. Spiked Balls replace the standard spike with a spiked ball. Upon depletion of the spiky balls, the Spiked Mines upgrade activates tremendous explosions. The above image was posted by a Reddit user. The picture was posted to the subreddit. If you want to see more similar pictures of different towers. Join the community

What Is the Best Spike Factory Path in BTD6?

Path 2 “Carpet of Spikes,” is the best spike factory path in BTD6. It allows the players to deploy spikes automatically every 15 seconds. Here are some of the different paths of spike factory that you should know about:

1. SUPER MINES

SUPER MINES path spike factory
  • Price: $127,500
  • Tier: 1
  • Path: 5

While Super Mines are highly powerful at causing tremendous damage. Also, they tend to be outmatched by clustered bloons due to their comparatively low piercing power. For big groupings of bloons and for chipping away at MOABs, Super Mines are best positioned at the rear of the map, like most Spike Factories. Due to MOAB-class bloons’ sluggish pace, explosions caused by recently expired mines inflict double damage, forcing several MOAB-class layers to disintegrate finally.

With the helpful, Even Faster Production cross path, this tower may be soloed before Round 100, slowing support like Bloon Sabotage and MOAB Glue is required on short maps. After Round 120, Super Mines loses effectiveness owing to the ramping of MOAB-class bloons, making it less effective throughout Rounds 101 to 120.

A player facing off against Super Ceramics will benefit most from having a team of Super Mines on their side. Since these may quickly flood a player without the help of Towers that specialize in removing Ceramic Bloons. Towers that delay MOAB bloons, particularly on shorter maps, are suggested for use in conjunction with the Super Mines Spike Factory path in BTD6 because they assist.

2. CARPET OF SPIKES

2. CARPET OF SPIKES spike factory path
  • Price: $34,000
  • Tier: 2
  • Path: 5

Path 2 of the Spike Factory path in BT6 concludes with installing the Carpet of Spikes. The Spike Factory can now produce Spike Storms automatically every 15 seconds. Spike piles on the “Carpet of Spikes” will endure at least 20 seconds rather than 10 seconds. And, they will continue to maintain their lethal carpet of spikes. Its primary attack stats are also significantly boosted.

MOAB-class bloons take 8 damage instead of 5, while other bloons take 4 damage instead of 1 because of the MOAB SHREDDER upgrade. Spikes in primary and secondary abilities persist for 20 seconds or two rounds, whichever comes first. Passive ability spikes last for one round. 

In addition to the basic range increase from 34 to 50, regular spikes are now distributed every 0.33s instead of 0.98s. It’s conceivable that the ability spikes were overlooked, as just the primary spikes now do +3 damage.

Carpet of Spikes is a bloon-killing machine meant to provide massive area damage, especially to MOAB-class bloons. Particularly vulnerable to Carpet of Spikes’ high-damage spikes. However, by using a Carpet of Spikes in conjunction with towers that are expressly built to deal with Super Ceramics, you may counteract its fundamental weakness: it wastes damage on lesser bloons.

The White Hot Spikes (2/-/-) upgrade allows players to inflict damage to DDTs, which is one of the strongest applications of the Carpet of Spikes Spike Factory when cross pathing with a Carpet of Spikes. Path 1 will quadruple the overall popping power of all Spikes.

3. PERMA-SPIKE

3. PERMA-SPIKE spike factory
  • Price: $25,500
  • Tier: 3
  • Path: 5

Due to the structure of this tower, Perma-Spike may be extremely effective when spending and delaying strategies are used with extreme caution. You must optimize stockpiling procedures to get the most of Perma-real Spike’s potential. Nearly all maps benefit greatly from using Perma-Spike late in the game to withstand many bloons.

To ensure that no bloons leak, this tower is known as the ultimate stockpiling Spike Factory, which allows players to create four rounds of stacks (or 300 seconds of stacking).

Players are recommended to position the Perma-Spike Spike Factory immediately at the end of a track since it has a lengthy lifespan and can capture any leaking bloons. Players will have to decide depending on the type of bloons they seek to protect against when they meet paths with a Perma-Spike Spike Factory.

A 700 bloon per spike cap and the ability to shred Lead Bloons are the highlights of Path 1. When using path 2, players may do 875 damage every six seconds, but they can’t pop leads or DDTs; to compensate for this, players can add an Alchemist with Acidic Mixture Dip to their party.

Conclusion

Here we end our article. Here is a summary of what we have discussed:

  • The Super Mines Spike Factory may assist spread out clumps of bloons, allowing towers to focus on larger threats with their other Towers while still doing great damage.
  • Spike Towers and the Carpet of Spikes Spike Factory work together to provide robust protection against MOAB-class bloon attacks and provide some of the greatest support in the game overall.
  • The most effective defense against leaky bloons is Perma-Spike. If players have strong towers configured to target “Strong” bloons rather than “First,” it is fair to put.

That’s it from our side. Stay tuned for more information.